A frantic last day of work on Scroll.
Until 3 am last night, I was working on adding a new procedurally generated level.
This morning, fixed two major bugs reported by playesters overnight. Also fixed crashes on small screens and got the viewport to scroll. Added a victory animation in time for lunch.
After lunch, more level generation work. Wasted an entire hour tracking down a bug in level gen I introduced last night, when I was bad and didn't create a data type to express an idea. Added a third type of generated level, with its own feel.
Finished up with a level selection screen, which needed just 47 lines of code and features a playable character.
I have six hours until my 7drl is officially over, but I'm done! Success! You can download the code, play, etc, at Scroll's homepage