busy busy

I was up until 6 am last night working on the first video game I've written since back when I used my atari. It has a AFAIK unique concept that still meshes perfectly with a number of classic games. And it uses ascii art. More on that later, if I get it to a playable state.

I spent a lot of time today looking at how d-i handles letting the user specify parameters to pass to kernel modules. This was partially broken for 2.6 kernels, and completly broken for udev. I've now cleaned it up in d-i svn to the point where I think parameters can be passed to modules in all possible cases.

Oh and liw is not running for DPL after all which totally sucks.

And I have a trip this weekend that will swamp all of this..